Lily Iavenica

Tiefling Star Cultist


Strength 8 (-1) Constitution 15 (+2) Dexterity 10 (+0) Intelligence 15 (+2) Wisdom 11 (+0) Charisma 20 (+5) Height: 5’ 6” Weight: 135 lb Skin: Pale Eyes: Green Hair: Red; Curly Maximum Hit Points: 42

Bloodied: 21 Surge Value: 10 Surges / Day: 8 [includes constitution modifier]

Size: Medium Speed: 6 squares Vision: Low-light

Initiative: 1d20 +2 = + 2 [half level] + 0 [dexterity] Base Strength Attack: 1d20 +1 = + 2 [half level]-1 [strength] Base Dexterity Attack: 1d20 +2 = + 2 [half level] + 0 [dexterity] Base Constitution Attack: 1d20 +4 = + 2 [half level] + 2 [constitution] Base Intelligence Attack: 1d20 +4 = + 2 [half level] + 2 [intelligence] Base Wisdom Attack: 1d20 +2 = + 2 [half level] + 0 [wisdom] Base Charisma Attack: 1d20 +7 = + 2 [half level] + 5 [charisma] Armor Class: 16 = 10 + 2 [half level] + 2 [intelligence] + 2 [leather] Fortitude Defense: 14 = 10 + 2 [half level] + 2 [constitution] Reflex Defense: 15 = 10 + 2 [half level] + 1 [warlock] + 2 [intelligence] Will Defense: 18 = 10 + 2 [half level] + 1 [warlock] + 5 [charisma] Armor: Leather (15 lb)

Shield: None


Unarmed Melee: +1 [base strength attack] vs AC; damage 1[W]=1d4-1 [strength] Spiked chain: +4 vs AC +1 strength; damage 1[W]=2d4-1 [strength] 10 lb (Flail) Reach Crossbow: +4 vs AC +2 dexterity; damage 1[W]=1d8 range 15/30 4 lb (Crossbow) Load minor Dire Radiance +4i [base constitution attack] vs fortitude Eldritch Blast +7i (constitution / charisma) vs reflex Dreadful Word +7i [base charisma attack] vs will Dread Star +7i [base charisma attack] vs will Frigid Darkness +4i [base constitution attack] vs fortitude i Implement-usable power. Apply a bonus as appropriate. Base Saving Throw: d20 vs 10 Encumberance 4e Normal Load: Heavy Load: Maximum Drag Load 80 lb. 160 lb. 400 lb. Encumberance 3.5 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 26 lb. or less 27-53 lb. 54-80 lb. 80 lb. 160 lb. 400 lb. Languages: Common; Thayan [FRPG]; Rituals Known:


Acrobatics: +2 = 0 [dexterity] + 2 [half level] Arcana: +9 = 2 [intelligence] + 2 [half level] + 5 [class training] Athletics: +1 = -1 [strength] + 2 [half level] Bluff: +9 = 5 [charisma] + 2 [half level] + 2 [Tiefling] Diplomacy: +7 = 5 [charisma] + 2 [half level] Dungeoneering: +2 = 0 [wisdom] + 2 [half level] Endurance: +4 = 2 [constitution] + 2 [half level] Heal: +2 = 0 [wisdom] + 2 [half level] History: +9 = 2 [intelligence] + 2 [half level] + 5 [class training] Insight: +7 = 0 [wisdom] + 2 [half level] + 5 [class training] Intimidate: +7 = 5 [charisma] + 2 [half level] Nature: +2 = 0 [wisdom] + 2 [half level] Perception: +2 = 0 [wisdom] + 2 [half level] Religion: +9 = 2 [intelligence] + 2 [half level] + 5 [class training] Stealth: +4 = 0 [dexterity] + 2 [half level] + 2 [Tiefling] Streetwise: +7 = 5 [charisma] + 2 [half level] Thievery: +2 = 0 [dexterity] + 2 [half level] Feats:

Improved Fate of the Void Ritual Caster Weapon Proficiency—Spiked Chain At-Will:

Basic Melee Attack: By weapon, damage 1[W]-1 [strength] Basic Ranged Attack: By weapon, damage 1[W] Bull Rush: +1 [base strength attack] vs fortitude Grab: +1 [base strength attack] vs reflex Move grabbed target: +1 [base strength attack] vs fortitude Escape: +2 [acrobatics] vs reflex / +1 [athletics] vs fortitude Warlock’s Curse Warlock Dire Radiance [Level 1] Eldritch Blast [Level 1] Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid, Intimidate, Perception—active, Thievery depending on circumstances) Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight) Other Immediate Action: Readied action Other Opportunity Action: Opportunity attack Other Free Actions: Drop held items; End a grab; Talk Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception—passive Short rest: Healing surges as available Five minutes: Normal escape from restraints (Acrobatics) One hour: Forage; Streetwise check Encounter Powers: Daily Powers: Tiefling

Dread Star [Level 1]

+2 Intelligence, +2 Charisma (already included) +2 Bluff, +2 Stealth Bloodhunt (+1 on attack rolls vs. bloodied foes) Fire Resistance (resist fire 5 + half your level) Infernal Wrath Warlock Eldritch Blast This warlock’s pact is to the far realm / stars, with the Fate of the Void pact boon. Prime Shot Shadow Walk Warlock’s Curse

Lily’s Equipment:

29 lb 10 lb 2 lb 5 lb 2 lb 20 lb

1 lb 1 lb 10 lb 10 lb 2 lb 4 lb 3 lb

99 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 20) x5 Backpack Bedroll Chain (10 feet) x1 Firewood (1 day) x1 Flint and steel Ink vial Ink pen Lamp (common) Pouch (belt) x1 Rations (1 day) x10 Rope (50’, hempen) x1 Sunrods x2 Waterskins x1 Ritual book x1 Ritual components

Total Also…

Mysterious Ritual Tome


For as long as she can remember, Lily has been kicked around by the Red Wizards of Thay. Her master, Jilas Thul, never once told her where she was from, or how she had come to be in his service. Indeed, he really talked to her at all, apart from thrashing her occasionally, and forcing her to assist him in his rituals. Thul was somewhat of an outcast, and his area of research was considered extreme even by other members of the xenophobic guild. Nevertheless his experimentations continued, shifting gradually from ever more ambitious demonic summonings, which Lily often played an integral part in as her innate resistance to flame was often necessary, to more mysterious conjurations. Towards the end of her slavery, Thul would beat Lily relentlessly, talking incessantly about the truth among the stars, and the Old Ones that lay in the spaces between them; strange, amorphous things that had been lost and forgotten about for longer than he could say. However, his inability to summon one of these creatures was a constant source of frustration to him. Eventually, however, the breakthrough. Some years ago, Thul had purchased a book from a travelling tradesperson, so old that merely opening it had to be attempted with great caution as the pages were falling apart with age, and the spine of the book was badly scorched. The trader claimed that it had been bought from a Githzerai trader, who had herself obtained it from another unknowable source. For years Thul had tried to decipher the ancient text and failed, but one night, he was met with sudden unexpected success. Frantically, Thul roused Lily with the crack of a chain across her back and forced her down to the summoning chamber. Lily could tell immediately that this time was different from the failures of the past, as soon as Thul began chanting the dread passages, an evil wind swept through the chamber knocking over arcane instruments, felling bookcases, knocking books to the floor. Then, suddenly, darkness. Lily looked up and found that even her eyesight, normally keen even in pitch darkness, could see nothing. However she could sense an enourmous presence filling the summoning circle, and had a sense of movement, as though thousands of colossal tentacles were writhing ponderously through the dusty air. She could hear Thul excitedly gibbering questions to the thing in the same ancient language. Then there was a pause, and then the thing replied in a voice so loud that the very foundations of the tower shook, and yet Thul’s tortured scream was clearly audible above the noise. Lily tried to stand but as she did so, she felt her head touch something slimy, yet oddly insubstantial. Shuddering, she sank back down to the floor and closed her eyes. When she opened them again, the room had returned to normal. Whatever Thul had summoned had gone, and taken him with it, as there was no longer any sign of him, or the thing, just some scuff marks on the floor and a heavy silence. Lily inched over and picked up the dread book. The front cover only had a few readable letters remaining, what appeared to be part of the title “NEC…” and part of the author’s name “Ab…hazr…”. Opening it to find a host of alien letters that seemed to writhe under her gaze, squirming away from her even as she tried to read them. Lily snapped the book shut and gathered her scant possessions together. This thing had touched her, left it’s mark on her, she could feel it even though it had left no physical trace, and she would not rest until she had found what it was, and what it wanted. Quickly, she escaped the now vacant tower and smuggled herself out of Thay, determined to find the answers she needed. Since then Lily has travelled the length and breadth of Faerun, consorting with cultists of the most depraved, despicable nature in the hopes of finding out anything about the fiendish book, but has been met with failure after failure. Still, she has not given up, indeed she finds that she CANNOT give up, and so whenever there are rumors of odd supernatural occurences or extraplanar events, Lily is always one of the first on the scene, book in hand.

Lily Iavenica

The C'thai'ran Cycle Cthairan